First off. Fractured? Really? You couldn't find a better word?
Look around. What closely resembles board track racing today? Anything? NASCAR. I never said it evolved "directly". But if you look at similarities. It's the closest I can find. 50-60 years is irrelevant in this case.
Please don't give me a history lesson. I know where NASCAR came from. I know what boardtrackers spawned for both cars and motorcycles.
Modern bikes today are designed for road based tracks. Sure they use parts of daytona. but they dont stick to the high banking "circle". That's what I'm after.
Aerodynamics would play a key part in design. But I look at things from a different perspective. I gather my pieces first. Sort of a "desired" list. Then figure an overall exterior shape. If things fit inside that shape, great. If not.... then I need to find or make something that does fit.
It won't be perfect, I know that. But I want to see if I actually "can" build it.
Actually the closest thing to boardtrack racing for cars today would be Indy car racing.
just trying to get a handle on where you are tying to go with this. Rather than refernce genres that don't really apply why don't you set some basic criteria and work with in that. All this bull about what if boardtrack racing was still viable is getting in the way of you actually hashing out the project.
so let's start from square 1:
- engine needs to run at high rpm for long periods of time
- doesn't need to shift much
- needs to be able to handle the transitions on to a highbank (massive suspension compression occurs there)
- doesn't need to handle sharp turns
- aerodynamic (the thinner the better)
working from there you can figure out that
- wheel base can be longer than a standard road race bike.
- rider position can be more laid down.
- suspension travel needs to be kinda firm and long while overall profile is thin and not tall.
the more I think about this the more I get this vision of a guzzi dustbin powered by an iron duke chevy 4.